scene¶
- class scene
- A high level scene structure used that integrates object hierarchy, rendering, input, physics and serialisation to simplify and streamline games and simulations - main: scene¶
- Sets the main Codea scene, which will be automatically drawn, updated and handle touch events - function setup() scene.main = scene.default3d() end 
 - static default3d([name])¶
- Creates the default 3D scene containing a perspective camera, directional light and HDR environment, with an optional name - Return type:
- scene
 
 - static default2d([name])¶
- Creates the default 2D scene containing an orthographic camera, with an optional name - Return type:
- scene
 
 - static read(key)¶
- Loads and returns a scene with the supplied asset key - Return type:
- scene
 
 - static save(key, scene)¶
- Saves the supplied scene at the given asset key location 
 - name: string¶
- Gets or sets a name for this scene 
 - world2d: physics2d.world¶
- Gets the scene’s 2D physics world, providing access to various physics functions and properties such as - physics2d.world.applyForce()
 - world3d: physics3d.world¶
- Gets the scene’s 3D physics world, providing access to various physics functions and properties such as - physics3d.world.applyForce()
 - sky: None¶
- Sets the sky visuals, which will depend on the type used: - asset.key- Use an image pointed to by a given asset key
- image- Use an image directly (assumed to be a cube image)
- color- Use a solid color
 
 - skyBlur: number¶
- The blur strength of the skybox 
 - skyExposure: number¶
- The brightness of the skybox 
 - pixelsPerUnit: number¶
- The amount of pixels that are in a grid unit 
 - entities([activeOnly = true])¶
- Returns a table containing all root entities - Parameters:
- activeOnly – When set, returns only active root entities 
- Return type:
 
 - index(name) [metamethod]
- Returns the root entity with the given name (if it exists) - Return type:
 
 - draw()¶
- Immediately draws the scene to the current context. When autoUpdate is enabled, - update(dt)will be called as well- If set as - scene.mainthis will be called automatically right before the global- draw()function
 - update(deltaTime)¶
- Updates the scene, called automatically when - draw()is called but can also be called manutally if needed